"Our aim," said Russell, "is for Rome 2 to deliver some of the most spectacular sights you've ever seen in a video game, and I really believe that we can deliver that - I'm not being hyperbolic there." There are also combined battles, so soldiers can jump out of boats to join the battles on land, and artilleries on ships can "tear down cities". On the larger scale there are "epic" cities with multiple capture points. And we want the form-combat to really get a sense of that Roman war machine, that unique fighting style of the Roman meat grinder legions." We want the combat to feel more brutal, more visceral. "We've got facial animations, emotional interactions between men, so that if the guy next to me gets hit by an arrow, I'll react to that. "Close-up, we want the men to feel more human," he said. Total War: Rome 2 will deliver "a darker vision of war", lead designer Jamie Russell told a packed Rezzed audience this afternoon in Brighton.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |